
{"id":1758,"date":"2021-12-19T16:53:45","date_gmt":"2021-12-19T15:53:45","guid":{"rendered":"http:\/\/matosimi.websupport.sk\/atari\/?p=1758"},"modified":"2021-12-19T17:14:51","modified_gmt":"2021-12-19T16:14:51","slug":"castle-defender-v1-3","status":"publish","type":"post","link":"http:\/\/matosimi.websupport.sk\/atari\/2021\/12\/castle-defender-v1-3\/","title":{"rendered":"Castle Defender v1.3"},"content":{"rendered":"\n<p>I have performed some additional changes to Castle Defender.<\/p>\n\n\n\n<p>I believe this version is final.<\/p>\n\n\n\n<p>Most important change in this version is the major switch of control scheme. I have added neighboring matrix for towers, so from version 1.3 it is possible to nicely switch between towers according to following graphs:<\/p>\n\n\n\n<figure class=\"wp-block-gallery columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"342\" height=\"247\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors1.png\" alt=\"\" data-id=\"1759\" class=\"wp-image-1759\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors1.png 342w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors1-300x217.png 300w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"321\" height=\"251\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors2.png\" alt=\"\" data-id=\"1760\" data-link=\"http:\/\/matosimi.websupport.sk\/atari\/?attachment_id=1760\" class=\"wp-image-1760\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors2.png 321w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors2-300x235.png 300w\" sizes=\"auto, (max-width: 321px) 100vw, 321px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"307\" height=\"244\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors3.png\" alt=\"\" data-id=\"1761\" data-link=\"http:\/\/matosimi.websupport.sk\/atari\/?attachment_id=1761\" class=\"wp-image-1761\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors3.png 307w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors3-300x238.png 300w\" sizes=\"auto, (max-width: 307px) 100vw, 307px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img loading=\"lazy\" decoding=\"async\" width=\"310\" height=\"257\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors4.png\" alt=\"\" data-id=\"1762\" data-full-url=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors4.png\" data-link=\"http:\/\/matosimi.websupport.sk\/atari\/?attachment_id=1762\" class=\"wp-image-1762\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors4.png 310w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2021\/12\/neighbors4-300x249.png 300w\" sizes=\"auto, (max-width: 310px) 100vw, 310px\" \/><\/figure><\/li><\/ul><\/figure>\n\n\n\n<p>Other quite handy feature is that if you hold fire for about 0.5sec the game runs as fast as possible (same as when you hold Spacebar)&#8230; so it is now quite conveniently handling all controls using joystick without need of keyboard.<\/p>\n\n\n\n<p>Oh, I almost forgot&#8230; very important new feature from player perspective: it is now possible to unlock levels, so once you reached level 2 and died, you can start again from level 2 without need to play through 1st level again.<\/p>\n\n\n\n<p>List of all changes is below:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Changes in v1.3 &#8211; 19.12.2021<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>added tower neighboring matrix based controls (more intuitive switching between towers)<\/li><li>added level unlocking (ability to start game from any level up to highest reached)<\/li><li>added game speed-up when fire is hold<\/li><li>fixed spawn point bug in Level 2 Wave 3<\/li><li>fixed glitches when quitting game right after starting a wave<\/li><li>added v1.3 indication<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Download:<\/h2>\n\n\n\n<p>On main <a href=\"http:\/\/matosimi.websupport.sk\/atari\/castle-defender\/\">Castle Defender page<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have performed some additional changes to Castle Defender. I believe this version is final. Most important change in this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1768,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4],"tags":[136,100,137],"class_list":["post-1758","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-atari","category-my-games","tag-136","tag-atari","tag-castle-defender"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Castle Defender v1.3 - MatoSimi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2021\/12\/castle-defender-v1-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Castle Defender v1.3 - MatoSimi\" \/>\n<meta property=\"og:description\" content=\"I have performed some additional changes to Castle Defender. 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