
{"id":418,"date":"2010-10-17T17:04:45","date_gmt":"2010-10-17T15:04:45","guid":{"rendered":"http:\/\/matosimi.websupport.sk\/atari\/?p=418"},"modified":"2018-02-16T15:13:11","modified_gmt":"2018-02-16T14:13:11","slug":"cc65-a-atari","status":"publish","type":"post","link":"http:\/\/matosimi.websupport.sk\/atari\/2010\/10\/cc65-a-atari\/","title":{"rendered":"CC65 a Atari"},"content":{"rendered":"<p>Ako som p\u00edsal v predo\u0161l\u00fdch \u010dl\u00e1nkoch oh\u013eadom CC65 C-\u010dkov\u00e9ho kompil\u00e1tora pre Atari, tu je spom\u00ednan\u00fd n\u00e1vod ako to cel\u00e9 rozbeha\u0165. Nechcem sa opakova\u0165, tak\u017ee len r\u00fdchlo zhrniem \u00favodn\u00e9 veci a potom prejdem k samotn\u00e9mu nastaveniu projektu.<br \/>\nAktu\u00e1lne m\u00e1m rozroben\u00fa gamesku s pou\u017eit\u00edm CC65, \u00e1no, \u010d\u00edtate spr\u00e1vne, \u010fal\u0161ia hra je na ceste&#8230; tak\u017ee niektor\u00e9 pr\u00edklady bud\u00fa priamo z projektu gamesky &#8220;roxblox&#8221;.<br \/>\n<!--more--><br \/>\nTak\u017ee bez zbyto\u010dn\u00fdch kecov pome na to:<\/p>\n<ol>\n<li>Na\u0165aha\u0165 v\u00fdvojov\u00e9 prostredie &#8211; sko\u010d\u00edme na web Microsoftu a na\u0165ah\u00e1me si Visual C++ 2010 Express.<\/li>\n<li>Na\u0165aha\u0165 CC65 bin\u00e1rky &#8211; sko\u010d\u00edme na <a href=\"http:\/\/www.cc65.org\">CC65 web<\/a>, prejdeme na download, vyberieme niektor\u00fd s <a href=\"http:\/\/cc65.oldos.net\/\">mirrorov<\/a> a na\u0165ah\u00e1me aktu\u00e1lnu windowsov\u00fa in\u0161tala\u010dku (cc65-2.13.2-1.exe) + includes a libky \u0161pecifick\u00e9 pre Atari (cc65-atari-2.13.2-1.zip).<\/li>\n<li>Nain\u0161talova\u0165 Visual C++ 2010 Express &#8211; jednoduch\u00e1 online in\u0161tala\u010dka, ni\u010d extra sa nenastavuje. N\u00e1sledne si tu\u0161im do 14 dn\u00ed treba prostredie online zaregistrova\u0165 a z\u00edskate registra\u010dn\u00fd k\u013e\u00fa\u010d, po ktor\u00e9ho zadan\u00ed m\u00f4\u017eete pou\u017e\u00edva\u0165 toto IDE dosmrti :). (Registr\u00e1cia je free &#8211; zadara).<\/li>\n<li>Nain\u0161talova\u0165 CC65 kni\u017enicu, osobne to m\u00e1m vo foldri C:\\!atari\\cc65, in\u0161tala\u010dka to defaultne pon\u00faka priamo do rootu disku C. Ak budete meni\u0165 cie\u013eov\u00fd adres\u00e1r, treba skontrolova\u0165 \u010di sed\u00ed cesta do <a href=\"http:\/\/www.cc65.org\/faq.php#PathProblems\">home adres\u00e1ra CC65<\/a> (environment variable CC65_HOME).<\/li>\n<li>Rozpakova\u0165 Atari \u0161pecifick\u00e9 s\u00fabory CC65 &#8211; zipko uveden\u00e9 v 2. kroku rozpakova\u0165 do adres\u00e1ra, kde je CC65 nain\u0161talovan\u00e9.<\/li>\n<li>Spust\u00edme VC++ 2010, v menu File->New->Project&#8230; Nastav\u00edme projekt pod\u013ea obr\u00e1zka:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_01.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_01-300x168.png\" alt=\"\" title=\"cc65_01\" width=\"300\" height=\"168\" class=\"alignnone size-medium wp-image-424\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_01-300x168.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_01.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Na\u0161tartuje sa wizard, ktor\u00fd treba len protvrdi\u0165 cez Finish:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_02.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_02-300x252.png\" alt=\"\" title=\"cc65_02\" width=\"300\" height=\"252\" class=\"alignnone size-medium wp-image-429\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_02-300x252.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_02.png 615w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Nastavi\u0165 parametre pojektu &#8211; Prav\u00e9 tla\u010d\u00edtko na n\u00e1zov projektu v Solution exploreri a vybra\u0165 vo\u013ebu Properties. Vo\u013eby nastavi\u0165 pod\u013ea nasledovn\u00fdch screenov:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_03.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_03-300x209.png\" alt=\"\" title=\"cc65_03\" width=\"300\" height=\"209\" class=\"alignnone size-medium wp-image-430\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_03-300x209.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_03.png 752w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nCommand je cesta k bin\u00e1rke emul\u00e1tora.<br \/>\nArgument je -run s n\u00e1zvom v\u00fdslednej Atari bin\u00e1rky.<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_04.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_04-300x209.png\" alt=\"\" title=\"cc65_04\" width=\"300\" height=\"209\" class=\"alignnone size-medium wp-image-431\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_04-300x209.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_04.png 752w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nInclude a library adres\u00e1re treba nastavi\u0165 pod\u013ea toho kde je CC65 nain\u0161talovan\u00e9 (2. krok).<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_05.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_05-300x209.png\" alt=\"\" title=\"cc65_05\" width=\"300\" height=\"209\" class=\"alignnone size-medium wp-image-432\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_05-300x209.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_05.png 752w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_06.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_06-300x209.png\" alt=\"\" title=\"cc65_06\" width=\"300\" height=\"209\" class=\"alignnone size-medium wp-image-433\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_06-300x209.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_06.png 752w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Vytvori\u0165 batch file Build.bat &#8211; Build.bat sa sp\u00fa\u0161\u0165a v momente ke\u010f d\u00e1me buildn\u00fa\u0165 n\u00e1\u0161 projekt, alebo ho ideme spusti\u0165 (kv\u00e1zi debugova\u0165). M\u00f4j \u0161tandardn\u00fd Build.bat sa sklad\u00e1 z troch commandov:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_08.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_08-300x151.png\" alt=\"\" title=\"cc65_08\" width=\"300\" height=\"151\" class=\"alignnone size-medium wp-image-443\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_08-300x151.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_08.png 733w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<ul>\n<li><code>mads -hc:roxblox_data.h roxblox_data.asx<\/code> &#8211; vytvorenie C\u010dkov\u00e9ho header file z assemblerov\u00e9ho includu, ktor\u00fd obsahuje data ako napr. DL, fonty, obr\u00e1zky a potom aj rutiny VBI a DLI. Tento s\u00fabor potom n\u00e1sledne includujem v samotnom CC65 projekte. Na\u010do to je? Jednoducho v CC65 neviem spravi\u0165 v\u0161etko a obsluhu preru\u0161en\u00ed si mus\u00edm nap\u00edsa\u0165 v ASM.<\/li>\n<li><code>cl65 -C atari.cfg -t atari main.c -o main.obx<\/code> &#8211; kompil\u00e1cia a zlinkovanie main CC65 programu s v\u00fdstupom main.obx. atari.cfg file sl\u00fa\u017ei na zmenu konfigura\u010dn\u00fdch nastaven\u00ed pre compiler. V mojom pr\u00edpade tam nem\u00e1m \u017eiadnu modifik\u00e1ciu oproti defaultn\u00e9mu obsahu, tak\u017ee -C atari.cfg k\u013e\u00fa\u010d tam v\u00f4bec nepotrebujem, ka\u017edop\u00e1dne viac info <a href=\"http:\/\/www.cc65.org\/doc\/atari-9.html#ss9.2\">tu<\/a>.<\/li>\n<li><code>mads roxblox.asx -o:roxblox.xex<\/code> &#8211; kompil\u00e1cia drobn\u00e9ho asm programu, ktor\u00fd mi zlinkuje dokopy v\u00fdstupy predo\u0161l\u00fdch dvoch krokov a vytvor\u00ed fin\u00e1lny spustite\u013en\u00fd roxblox.xex<\/li>\n<\/ul>\n<\/li>\n<li>Vytvori\u0165 ASM include (roxblox_data.asx). Obsah je napr\u00edklad tak\u00fdto:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_07.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_07-300x164.png\" alt=\"\" title=\"cc65_07\" width=\"300\" height=\"164\" class=\"alignnone size-medium wp-image-444\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_07-300x164.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_07.png 670w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Vytvori\u0165 linker zdroj\u00e1k (roxblox.asx). Obsah je napr\u00edklad tak\u00fdto:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_09.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_09-300x156.png\" alt=\"\" title=\"cc65_09\" width=\"300\" height=\"156\" class=\"alignnone size-medium wp-image-445\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_09-300x156.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_09.png 701w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>Prida\u0165 do main.c n\u00e1\u0161 vytvoren\u00fd header file + podmienen\u00fa defin\u00edciu __fastcall__ o ktorej som p\u00edsal v predo\u0161l\u00fdch \u010dl\u00e1nkoch. V\u00fdsledn\u00fd main.c file by mal za\u010d\u00edna\u0165 nejako takto:<br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_10.png\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_10-300x207.png\" alt=\"\" title=\"cc65_10\" width=\"300\" height=\"207\" class=\"alignnone size-medium wp-image-450\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_10-300x207.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2010\/10\/cc65_10.png 989w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/li>\n<li>\u010ealej u\u017e &#8220;len&#8221; spravi\u0165 kompletn\u00fa implement\u00e1ciu, skompilova\u0165 a spusti\u0165 stla\u010den\u00edm kl\u00e1vesy F5.<\/li>\n<\/ol>\n<p>Jedna d\u00f4le\u017eit\u00e1 inform\u00e1cia: runtime debugging nie je mo\u017en\u00fd, ke\u010f\u017ee neexistuje tak\u00fdto debugger pre Atari emul\u00e1tor, tak\u017ee je ob\u010das dos\u0165 &#8220;vesel\u00e9&#8221; h\u013eada\u0165 chybu v programe a sk\u00fa\u0161a\u0165 met\u00f3dou pokus\/omyl. Vygenerovan\u00fd ASM zdroj\u00e1k je \u010dist\u00e9 zverstvo, tak\u017ee na \u00farovni ASM sa to debuguje tie\u017e ve\u013emi \u0165a\u017eko. Ide\u00e1lne je zapisova\u0165 pri debugovan\u00ed sledovan\u00e9 hodnoty niekam &#8220;\u010falej&#8221; do pam\u00e4te a v emul\u00e1tore si dumpova\u0165 t\u00fato pam\u00e4\u0165 cez monitor.<\/p>\n<p>D\u00fafam, \u017ee sa n\u00e1jde nejak\u00fd borec, ktor\u00fd sa pust\u00ed do tohto postupu a zmast\u00ed nejak\u00fa fas\u00e1cku Atari produkciu.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ako som p\u00edsal v predo\u0161l\u00fdch \u010dl\u00e1nkoch oh\u013eadom CC65 C-\u010dkov\u00e9ho kompil\u00e1tora pre Atari, tu je spom\u00ednan\u00fd n\u00e1vod ako to cel\u00e9 rozbeha\u0165. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3,56],"tags":[100,48,57,62,63],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>CC65 a Atari - MatoSimi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2010\/10\/cc65-a-atari\/\" \/>\n<meta property=\"og:locale\" content=\"sk_SK\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"CC65 a Atari - MatoSimi\" \/>\n<meta property=\"og:description\" content=\"Ako som p\u00edsal v predo\u0161l\u00fdch \u010dl\u00e1nkoch oh\u013eadom CC65 C-\u010dkov\u00e9ho kompil\u00e1tora pre Atari, tu je spom\u00ednan\u00fd n\u00e1vod ako to cel\u00e9 rozbeha\u0165. 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