
{"id":781,"date":"2013-03-03T23:13:01","date_gmt":"2013-03-03T22:13:01","guid":{"rendered":"http:\/\/matosimi.websupport.sk\/atari\/?p=781"},"modified":"2026-05-15T18:00:19","modified_gmt":"2026-05-15T16:00:19","slug":"dynakillers-unchained","status":"publish","type":"post","link":"http:\/\/matosimi.websupport.sk\/atari\/2013\/03\/dynakillers-unchained\/","title":{"rendered":"Dynakillers Unchained"},"content":{"rendered":"<p data-path-to-node=\"0\">It\u2019s been a few weeks since my last update on cracking <i data-path-to-node=\"0\" data-index-in-node=\"55\">Dynakillers<\/i>, and it is finally time to release the game to the public!<\/p>\n<p data-path-to-node=\"1\">The official title is <b data-path-to-node=\"1\" data-index-in-node=\"22\">Dynakillers Unchained<\/b>. This is a <b data-path-to-node=\"1\" data-index-in-node=\"55\">Multijoy<\/b> title, meaning it supports up to 4 players simultaneously using the Multijoy interface.<\/p>\n<p><!--more--><\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/cOuTu4CPuAI?feature=player_detailpage\" width=\"480\" height=\"360\" frameborder=\"0\"><\/iframe><\/p>\n<p>The rules of the game remain the same, but I\u2019ve implemented several new features to make the experience much smoother. Here is a side-by-side breakdown of the changes between the original and the <b data-path-to-node=\"0\" data-index-in-node=\"196\">Unchained<\/b> version:<\/p>\n<h3>Title screen<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-758\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig1-300x214.png\" alt=\"dk_title\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig1-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig1.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a> <a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-782\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch2-300x214.png\" alt=\"dk_unch2\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch2-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch2.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<p>I tweaked the title screen a bit. By the way, if you imagine that little face without the hair, he suddenly looks exactly like a protagonist from <i data-path-to-node=\"2\" data-index-in-node=\"146\">Worms 2<\/i>! \ud83d\ude00<\/p>\n<h3>Options<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-759\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig2-300x214.png\" alt=\"dk_orig2\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig2-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig2.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a> <a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-783\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch3-300x214.png\" alt=\"dk_unch3\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch3-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch3.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<ul>\n<li>\n<p data-path-to-node=\"4,0,0\"><b data-path-to-node=\"4,0,0\" data-index-in-node=\"0\">No more keyboard:<\/b> Keyboard controls have been removed to focus on the joystick experience.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,0\"><b data-path-to-node=\"4,1,0\" data-index-in-node=\"0\">4-Player Support:<\/b> You can now bump the player count up to 4.<\/p>\n<\/li>\n<\/ul>\n<h3>Game start<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-795\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig5-300x214.png\" alt=\"dk_orig5\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig5-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig5.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a> <a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch4.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-784\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch4-300x214.png\" alt=\"dk_unch4\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch4-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch4.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<p>ou can now select your player colors while entering your names. Each player can cycle through colors by pressing <b data-path-to-node=\"6\" data-index-in-node=\"114\">Fire<\/b> on their controller. The colors change randomly (this feature is active only for 3 or 4-player games).<\/p>\n<h3>Gameplay Enhancements<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-760\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig3-300x214.png\" alt=\"dk_orig3\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig3-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/02\/dk_orig3.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a> <a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch6.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-786\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch6-300x214.png\" alt=\"dk_unch6\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch6-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch6.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<ul>\n<li>\n<p data-path-to-node=\"8,0,0\"><b data-path-to-node=\"8,0,0\" data-index-in-node=\"0\">Improved Audio:<\/b> The original game played samples through a single channel. The <i data-path-to-node=\"8,0,0\" data-index-in-node=\"79\">Unchained<\/i> version can play <b data-path-to-node=\"8,0,0\" data-index-in-node=\"106\">two samples simultaneously<\/b> across two channels. If you have a stereo extension, channel 1 plays from the left speaker and channel 2 from the right.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,1,0\"><b data-path-to-node=\"8,1,0\" data-index-in-node=\"0\">Vibrant Level Colors:<\/b> I overhauled the color schemes. While the original mostly used different shades of the same color, almost every level in <i data-path-to-node=\"8,1,0\" data-index-in-node=\"143\">Unchained<\/i> features a unique, high-contrast color palette.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,2,0\"><b data-path-to-node=\"8,2,0\" data-index-in-node=\"0\">Random Spawns:<\/b> In the original, Player 1 always started in the top-left corner. Now, players are spawned in a <b data-path-to-node=\"8,2,0\" data-index-in-node=\"110\">random corner<\/b> every single round to keep things fair (and chaotic).<\/p>\n<\/li>\n<\/ul>\n<h3>Scoreboard\u00a0<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig6.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-796\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig6-300x214.png\" alt=\"dk_orig6\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig6-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig6.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-785\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch5-300x214.png\" alt=\"dk_unch5\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch5-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch5.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<ul>\n<li>\n<p data-path-to-node=\"10,0,0\"><b data-path-to-node=\"10,0,0\" data-index-in-node=\"0\">Extended Scoreboard:<\/b> Now accommodates the 4th player, and the <i data-path-to-node=\"10,0,0\" data-index-in-node=\"62\">Dynakillers<\/i> logo has a fresh new look.<\/p>\n<\/li>\n<\/ul>\n<h3>Winner screen<\/h3>\n<p><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig7.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-797\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig7-300x214.png\" alt=\"dk_orig7\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig7-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_orig7.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch7.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-787\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch7-300x214.png\" alt=\"dk_unch7\" width=\"210\" height=\"150\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch7-300x214.png 300w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/03\/dk_unch7.png 336w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><\/a><\/p>\n<ul>\n<li>I\u2019ve made some &#8220;slight&#8221; adjustments to the final victory picture :).<\/li>\n<\/ul>\n<h3>Special Thanks<\/h3>\n<p data-path-to-node=\"0\">The rules of the game remain the same, but I\u2019ve implemented several new features to make the experience much smoother. Here is a side-by-side breakdown of the changes between the original and the <b data-path-to-node=\"0\" data-index-in-node=\"196\">Unchained<\/b> version:<\/p>\n<h3 data-path-to-node=\"1\">Title Screen<\/h3>\n<p data-path-to-node=\"2\">I tweaked the title screen a bit. By the way, if you imagine that little face without the hair, he suddenly looks exactly like a protagonist from <i data-path-to-node=\"2\" data-index-in-node=\"146\">Worms 2<\/i>! \ud83d\ude00<\/p>\n<h3 data-path-to-node=\"3\">Options Menu<\/h3>\n<ul data-path-to-node=\"4\">\n<li>\n<p data-path-to-node=\"4,0,0\"><b data-path-to-node=\"4,0,0\" data-index-in-node=\"0\">No more keyboard:<\/b> Keyboard controls have been removed to focus on the joystick experience.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,0\"><b data-path-to-node=\"4,1,0\" data-index-in-node=\"0\">4-Player Support:<\/b> You can now bump the player count up to 4.<\/p>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"5\">Starting the Game<\/h3>\n<p data-path-to-node=\"6\">You can now select your player colors while entering your names. Each player can cycle through colors by pressing <b data-path-to-node=\"6\" data-index-in-node=\"114\">Fire<\/b> on their controller. The colors change randomly (this feature is active only for 3 or 4-player games).<\/p>\n<h3 data-path-to-node=\"7\">Gameplay Enhancements<\/h3>\n<ul data-path-to-node=\"8\">\n<li>\n<p data-path-to-node=\"8,0,0\"><b data-path-to-node=\"8,0,0\" data-index-in-node=\"0\">Improved Audio:<\/b> The original game played samples through a single channel. The <i data-path-to-node=\"8,0,0\" data-index-in-node=\"79\">Unchained<\/i> version can play <b data-path-to-node=\"8,0,0\" data-index-in-node=\"106\">two samples simultaneously<\/b> across two channels. If you have a stereo extension, channel 1 plays from the left speaker and channel 2 from the right.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,1,0\"><b data-path-to-node=\"8,1,0\" data-index-in-node=\"0\">Vibrant Level Colors:<\/b> I overhauled the color schemes. While the original mostly used different shades of the same color, almost every level in <i data-path-to-node=\"8,1,0\" data-index-in-node=\"143\">Unchained<\/i> features a unique, high-contrast color palette.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"8,2,0\"><b data-path-to-node=\"8,2,0\" data-index-in-node=\"0\">Random Spawns:<\/b> In the original, Player 1 always started in the top-left corner. Now, players are spawned in a <b data-path-to-node=\"8,2,0\" data-index-in-node=\"110\">random corner<\/b> every single round to keep things fair (and chaotic).<\/p>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"9\">Scoreboard &amp; Winner Screen<\/h3>\n<ul data-path-to-node=\"10\">\n<li>\n<p data-path-to-node=\"10,0,0\"><b data-path-to-node=\"10,0,0\" data-index-in-node=\"0\">Extended Scoreboard:<\/b> Now accommodates the 4th player, and the <i data-path-to-node=\"10,0,0\" data-index-in-node=\"62\">Dynakillers<\/i> logo has a fresh new look.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"10,1,0\"><b data-path-to-node=\"10,1,0\" data-index-in-node=\"0\">Winner&#8217;s Circle:<\/b> I\u2019ve made some &#8220;slight&#8221; adjustments to the final victory picture :).<\/p>\n<\/li>\n<\/ul>\n<hr data-path-to-node=\"11\" \/>\n<h3 data-path-to-node=\"12\">Special Thanks<\/h3>\n<p data-path-to-node=\"13\">I want to give a massive shout-out to <b data-path-to-node=\"13\" data-index-in-node=\"38\">Fandal<\/b> for helping me disassemble the original game and for the tips on handling Multijoy and stereo sound.<\/p>\n<p data-path-to-node=\"14\">Also, a huge thanks to <b data-path-to-node=\"14\" data-index-in-node=\"23\">TeBe<\/b> for his amazing <b data-path-to-node=\"14\" data-index-in-node=\"44\">SuperPacker 4.0<\/b>. He actually added specific features I requested into the new version, which I appreciate a ton!<\/p>\n<p data-path-to-node=\"15\">That\u2019s all from me. Go grab the game and enjoy some local multiplayer mayhem with your friends!<\/p>\n<h3>Download the updated version <a style=\"cursor: pointer !important; user-select: none !important;\" title=\"Dynakillers Unchained \u2013 update 1\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2013\/03\/dynakillers-unchained-update-1\/\">HERE<\/a>!<\/h3>\n\n\n<a  data-e-Disable-Page-Transition=\"true\" class=\"download-link download-button aligncenter\" title=\"\" href=\"http:\/\/matosimi.websupport.sk\/atari\/download\/3277\/?tmstv=1779483877\" rel=\"nofollow\" id=\"download-link-3277\" data-redirect=\"false\" >\n\tDownload &ldquo;Dynakillers Unchained&rdquo;\t<small>Dynakillers unchained.xex\t\t&ndash; Downloaded 2111 times\t\t&ndash; <\/small>\n<\/a>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been a few weeks since my last update on cracking Dynakillers, and it is finally time to release the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":787,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,4],"tags":[100,87,85,9,86],"class_list":["post-781","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-atari","category-my-games","tag-atari","tag-crack","tag-dynakillers","tag-game","tag-multijoy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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