
{"id":881,"date":"2013-09-02T15:31:55","date_gmt":"2013-09-02T13:31:55","guid":{"rendered":"http:\/\/matosimi.websupport.sk\/atari\/?p=881"},"modified":"2013-09-02T17:02:35","modified_gmt":"2013-09-02T15:02:35","slug":"abbuc-sw-contest-2013-challenge","status":"publish","type":"post","link":"http:\/\/matosimi.websupport.sk\/atari\/2013\/09\/abbuc-sw-contest-2013-challenge\/","title":{"rendered":"Abbuc SW Contest 2013 Challenge"},"content":{"rendered":"<p>[lang_en]I have been working on game for Abbuc SW contest 2013 for a quite while, but due to my day job (yes, I do not make living out of Atari development) I was unable to finish such technically complex game on time. Development has been also paused for 2 weeks because I left for vacation and came back just few days before Abbuc SW Contest deadline. So I decided to challenge myself&#8230;[\/lang_en][lang_sk]Makal som na hre pre Abbuc SW Contest 2013 celkom dlho, ale kv\u00f4li mojej pr\u00e1ci (naozaj, ne\u017eiv\u00edm sa v\u00fdvojom pre Atari) som nebol schopn\u00fd dokon\u010di\u0165 tak technicky vyspel\u00fa hru na\u010das. V\u00fdvoj sa z\u00e1rove\u0148 pozastavil aj z d\u00f4vodu, \u017ee som bol 2 t\u00fd\u017edne na dovolenke no a vr\u00e1til som sa len p\u00e1r dn\u00ed pred deadlinom Abbuc SW Contestu 2013. Tak som sa rozhodol pre v\u00fdzvu&#8230;[\/lang_sk]<\/p>\n<p><!--more-->[lang_en]I started working on new game on 31.8.2013 sometime around 7:00 AM. I usually suffer from ADD (Abbuc Deadline Day) and this year was not an exception.<\/p>\n<p>I already had idea of game, but I had no assets (no music, no gfx, no fonts, nothing)&#8230; just the idea. \u00a0From this point I needed 16 hours (till Abbuc deadline) to make game from scratch&#8230;<\/p>\n<p>&#8230;and <strong>Xirius defect<\/strong> is the result of my work:<\/p>\n<p>[\/lang_en][lang_sk]Za\u010dal som pracova\u0165 na novej hre 31.8.2013 niekedy okolo 7:00. Zvy\u010dajne m\u00e1m po\u010das Abbuc deadline-u frmol, tento rok nebol v\u00fdnimkou. Od tohto momentu som potreboval 16 hod\u00edn (aby som stihol odovzda\u0165 hru pred Abbuc Deadline) na vytvorenie hry od nuly&#8230;<\/p>\n<p>&#8230;a <strong>Xirius defect<\/strong>\u00a0je v\u00fdsledkom mojej pr\u00e1ce:<\/p>\n<p>[\/lang_sk]<\/p>\n<p><center><br \/>\n<a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-883\" alt=\"Xirius defect (1)\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir1.png\" width=\"336\" height=\"240\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir1.png 336w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir1-300x214.png 300w\" sizes=\"auto, (max-width: 336px) 100vw, 336px\" \/><\/a><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-884 alignnone\" alt=\"Xirius defect (2)\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir2.png\" width=\"202\" height=\"144\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir2.png 336w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir2-300x214.png 300w\" sizes=\"auto, (max-width: 202px) 100vw, 202px\" \/><\/a><a href=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir3.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-885 alignnone\" alt=\"Xirius defect (3)\" src=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir3.png\" width=\"202\" height=\"144\" srcset=\"http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir3.png 336w, http:\/\/matosimi.websupport.sk\/atari\/wp-content\/uploads\/2013\/09\/xir3-300x214.png 300w\" sizes=\"auto, (max-width: 202px) 100vw, 202px\" \/><\/a><\/center><br \/>\n[lang_en]As you can see, it is not very special unique game, but it is quite a win for me.<\/p>\n<p>Rules of game are quite similar to &#8220;Light Up!&#8221; that I coded and sent to Abbuc SW Contest in 2006. This game is however really coded from scratch. No parts of existing code were used, except of <a title=\"RMT\" href=\"http:\/\/raster.infos.cz\/atari\/rmt\/rmt.htm\" target=\"_blank\">RMT<\/a> music replay routine. Game was entirely written and designed on 31.8.2013.<\/p>\n<p>Your task is break formula of deadly chemical weapon. You have to place emitting elements from area above level to compound below. All empty elements (empty circles) have to be excited in order to win level. Emitting elements excite all empty elements that are in direction of blue emitting arrows. There are also two special elements with specific behavior:<br \/>\n1. cyanide element &#8211; stops propagation of excitation, it is kind of &#8220;blocker&#8221;<br \/>\n2. repulsificator element &#8211; stops propagation of excitation and repulses direct excitation to source. Simply, you cannot excite empty elements which are between emitting element and repulsificator element. You have to do it other way &#8211; using other emitting element.<\/p>\n<p>It sounds complicated, but it is pretty easy.[\/lang_en][lang_sk]Ako m\u00f4\u017eete vidie\u0165, nejde o \u017eiadnu \u0161peci\u00e1lnu jedine\u010dn\u00fa hru, ale pre m\u0148a je to osobn\u00e1 v\u00fdhra.<\/p>\n<p>Pravidl\u00e1 hry s\u00fa dos\u0165 podobn\u00e9 ako v hre &#8220;Light Up!&#8221;, ktor\u00fa som nak\u00f3dil a poslal do Abbuc SW Contestu 2006. Napriek tomu je t\u00e1to hra naozaj vytvoren\u00e1 od nuly. \u017diadny k\u00f3d nebol prebran\u00fd z in\u00e9ho projektu okrem rutiny prehr\u00e1vania <a title=\"RMT\" href=\"http:\/\/raster.infos.cz\/atari\/rmt\/rmt.htm\" target=\"_blank\">RMT<\/a> hudby. Hra bola kompletne nap\u00edsan\u00e1 a nadizajnovan\u00e1 31.8.2013.<\/p>\n<p>Tvojou \u00falohou z\u00edska\u0165 vzorec vra\u017eednej chemickej zbrane umiest\u0148ovan\u00edm vy\u017earova\u010dov, ktor\u00e9 s\u00fa nad hernou plochou do zl\u00fa\u010deniny, ktor\u00e1 je na hernej ploche. Level prejde\u0161 ke\u010f pre\u017eiari\u0161 v\u0161etky pr\u00e1zdne elementy (pr\u00e1zdne kr\u00fa\u017eky). Vy\u017earova\u010de \u017eiaria v smere modr\u00fdch \u0161\u00edpok. V hre s\u00fa aj dva \u0161peci\u00e1lne elementy so \u0161pecifick\u00fdmi vlastnos\u0165ami:<br \/>\n1. kyanid &#8211; zastav\u00ed postup \u017eiarenia, je to v podstate &#8220;blokova\u010d&#8221;<br \/>\n2. odr\u00e1\u017ea\u010d &#8211; zastav\u00ed postup \u017eiarenia a odraz\u00ed priame \u017eiarenie do zdroja. V podstate nem\u00f4\u017ee\u0161 o\u017eiari\u0165 pr\u00e1zdne elementy ktor\u00e9 s\u00fa medzi \u017eiari\u010dom a odr\u00e1\u017ea\u010dom. O\u017eiari\u0165 ich treba inak &#8211; in\u00fdm \u017eiari\u010dom.<\/p>\n<p>Znie to komplikovane, ale je to celkom jednoduch\u00e9.[\/lang_sk]<\/p>\n<p>[lang_en]Source has almost 1700 lines of <a title=\"MADS\" href=\"http:\/\/mads.atari8.info\/\" target=\"_blank\">MADS<\/a> code. Game consists of 2 fonts for logo (<a title=\"g2f\" href=\"http:\/\/g2f.atari8.info\/\" target=\"_blank\">g2f<\/a> export), 1 ingame font (numbers, letters and ingame elements) and 1 font with element animations.<\/p>\n<p>Ingame font and element animation font were created using my <a title=\"Atari FontMaker v1.3\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2013\/06\/atari-fontmaker-v1-3\/\" target=\"_blank\">Atari FontMaker 1.3<\/a>.<\/p>\n<p>Music was downloaded from <a title=\"Modarchive\" href=\"http:\/\/modarchive.org\/\" target=\"_blank\">modarchive<\/a> in mod format, imported to <a title=\"RMT\" href=\"http:\/\/raster.infos.cz\/atari\/rmt\/rmt.htm\" target=\"_blank\">RMT<\/a>, instruments were assigned and I also have to make some other minor modifications to it.<\/p>\n<p>Firstly I was working on game playfield, so I was switching between coding and element design. After I was able to display current level, I started working on controls. Emitting elements are static gfx, but after you click on one of them, they are switched to PMG. This was functional till noon. Around 1PM game slowly started to be playable. I was working on controls and response to click (fire) for about 2 hours and next step was title logo. I prepared it in gfx editor, exported to 4-color PNG, loaded into <a title=\"g2f\" href=\"http:\/\/g2f.atari8.info\/\" target=\"_blank\">g2f<\/a> and exported fonts and screen data. Near 3PM was my logo implemented in code. I wrote logo DLIs by myslef, so I did not used exported ones. Adding logo to game shifted whole gameplay area several lines below so I had to adapt these changes. I was also getting some terrible crashes due to this, but I fixed them eventually.[\/lang_en][lang_sk]Zdroj\u00e1k m\u00e1 takmer 1700 riadkov <a title=\"MADS\" href=\"http:\/\/mads.atari8.info\/\" target=\"_blank\">MADS<\/a>ovsk\u00e9ho k\u00f3du. Hra obsahuje 2 fonty na logo (<a title=\"g2f\" href=\"http:\/\/g2f.atari8.info\/\" target=\"_blank\">g2f<\/a> export), 1 ingame font (\u010d\u00edsla, p\u00edsmen\u00e1 a ingame elementy) a 1 font s anim\u00e1ciami elementov.<\/p>\n<p>Ingame font a font anim\u00e1ci\u00ed elementov boli vytvoren\u00e9 s pou\u017eit\u00edm m\u00f4jho programu\u00a0<a title=\"Atari FontMaker v1.3\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2013\/06\/atari-fontmaker-v1-3\/\" target=\"_blank\">Atari FontMaker 1.3<\/a>.<\/p>\n<p>Hudba bola stiahnut\u00e1 z <a title=\"Modarchive\" href=\"http:\/\/modarchive.org\/\" target=\"_blank\">modarchive<\/a> vo form\u00e1te mod, importovan\u00e1 do <a title=\"RMT\" href=\"http:\/\/raster.infos.cz\/atari\/rmt\/rmt.htm\" target=\"_blank\">RMT<\/a>, n\u00e1sledne som musel priradi\u0165 n\u00e1stroje a spravi\u0165 nieko\u013eko drobn\u00fdch modifik\u00e1ci\u00ed.<\/p>\n<p>Najprv som pracoval na hracej ploche, tak\u017ee som striedavo k\u00f3doval a dizajnoval elementy. Po tom ako som bol schopn\u00fd zobrazi\u0165 aktu\u00e1lny level som za\u010dal pracova\u0165 na ovl\u00e1dan\u00ed. \u017diari\u010de s\u00fa statick\u00e9 grafick\u00e9 objekty, ale po kliknut\u00ed na ne sa prepn\u00fa na PMG. Toto bolo funk\u010dn\u00e9 doobeda. Okolo 13:00 za\u010d\u00ednala by\u0165 pomali\u010dky hra aj hrate\u013en\u00e1. Makal som na ovl\u00e1dan\u00ed a na reakci\u00e1ch na kliknutie (fire) asi 2 hodiny a \u010fal\u0161\u00edm krokom bolo tituln\u00e9 logo. Pripravil som ho v grafickom editore, exportol do 4-farebn\u00e9ho PNG\u010dka, na\u010d\u00edtal do\u00a0<a title=\"g2f\" href=\"http:\/\/g2f.atari8.info\/\" target=\"_blank\">g2f<\/a> a exportol fonty spolu s obrazovkov\u00fdmi d\u00e1tami. Bl\u00edzko 15:00 bolo moje logo implementovan\u00e9 v k\u00f3de. DLI loga som nap\u00edsal ru\u010dne, nepou\u017eil som exportovan\u00fd zdroj\u00e1k. Pridanie loga posunulo hern\u00fd priestor ni\u017e\u0161ie o nieko\u013eko riadkov, tak\u017ee bolo nutn\u00e9 adaptova\u0165 hru na tieto zmeny. Z\u00e1rove\u0148 mi hra kvoli tomuto nechutne padala, no nakoniec som to opravil.[\/lang_sk]<\/p>\n<p>[lang_en]Then I was working on gameplay and controls for several hours.<\/p>\n<p>Music was added around 8PM and after that I started adding levels. I was using playfield of size 7&#215;6 so far, but I found that it was not enough so I had to resize it to 11&#215;6. This also required many changes in code and focus to make everything working again.<\/p>\n<p>Element animations were added around 11PM. Last thing that I was working on before game was sent to Sascha Kriegel (Abbuc SW Contest representative) was final screen together with title and help screens.<\/p>\n<p>It was quite a marathon, I hope you like this game even if it is not that cool as my other previous productions.[\/lang_en][lang_sk]Potom som pracoval na hernej logike a ovl\u00e1dan\u00ed nieko\u013eko hod\u00edn.<\/p>\n<p>Hudbu som pridal okolo 20:00 a potom som za\u010dal prid\u00e1va\u0165 levely. Doteraz som pou\u017e\u00edval ve\u013ekos\u0165 hernej plochy 7&#215;6, ale zistil som, \u017ee mi to nesta\u010d\u00ed a tak som to musel roz\u0161\u00edri\u0165 na 11&#215;6. T\u00e1to zmena vy\u017eadovala dos\u0165 ve\u013ea zmien v k\u00f3de a dobr\u00e9 s\u00fastredenie aby po jej aplikovan\u00ed zase znovu v\u0161etko pekne be\u017ealo.<\/p>\n<p>Anim\u00e1cie elementov boli pridan\u00e9 okolo 23:00 hodiny. Posledn\u00e1 vec, ktor\u00fa som rie\u0161il predt\u00fdm ako som hru poslal Saschovi Kriegelovi (predstavite\u013eovi Abbuc SW Contest) bola fin\u00e1lna obrazovka spolu s titulnou obrazovkou a obrazovkou s in\u0161trukciami.<\/p>\n<p>Bol to riadny marat\u00f3n. D\u00fafam, \u017ee sa hra bude p\u00e1\u010di\u0165 aj ke\u010f nie je tak namakan\u00e1 ako niektor\u00e9 moje predo\u0161l\u00e9 produkcie.[\/lang_sk]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[lang_en]I have been working on game for Abbuc SW contest 2013 for a quite while, but due to my day [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[92,8,100,9],"class_list":["post-881","post","type-post","status-publish","format-standard","hentry","category-atari","tag-92","tag-abbuc","tag-atari","tag-game"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Abbuc SW Contest 2013 Challenge - MatoSimi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/matosimi.websupport.sk\/atari\/2013\/09\/abbuc-sw-contest-2013-challenge\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Abbuc SW Contest 2013 Challenge - 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