It’s been a few weeks since my last update on cracking Dynakillers, and it is finally time to release the game to the public!
The official title is Dynakillers Unchained. This is a Multijoy title, meaning it supports up to 4 players simultaneously using the Multijoy interface.
The rules of the game remain the same, but I’ve implemented several new features to make the experience much smoother. Here is a side-by-side breakdown of the changes between the original and the Unchained version:
Title screen
I tweaked the title screen a bit. By the way, if you imagine that little face without the hair, he suddenly looks exactly like a protagonist from Worms 2! 😀
Options
-
No more keyboard: Keyboard controls have been removed to focus on the joystick experience.
-
4-Player Support: You can now bump the player count up to 4.
Game start
ou can now select your player colors while entering your names. Each player can cycle through colors by pressing Fire on their controller. The colors change randomly (this feature is active only for 3 or 4-player games).
Gameplay Enhancements
-
Improved Audio: The original game played samples through a single channel. The Unchained version can play two samples simultaneously across two channels. If you have a stereo extension, channel 1 plays from the left speaker and channel 2 from the right.
-
Vibrant Level Colors: I overhauled the color schemes. While the original mostly used different shades of the same color, almost every level in Unchained features a unique, high-contrast color palette.
-
Random Spawns: In the original, Player 1 always started in the top-left corner. Now, players are spawned in a random corner every single round to keep things fair (and chaotic).
Scoreboard
-
Extended Scoreboard: Now accommodates the 4th player, and the Dynakillers logo has a fresh new look.
Winner screen
- I’ve made some “slight” adjustments to the final victory picture :).
Special Thanks
The rules of the game remain the same, but I’ve implemented several new features to make the experience much smoother. Here is a side-by-side breakdown of the changes between the original and the Unchained version:
Title Screen
I tweaked the title screen a bit. By the way, if you imagine that little face without the hair, he suddenly looks exactly like a protagonist from Worms 2! 😀
Options Menu
-
No more keyboard: Keyboard controls have been removed to focus on the joystick experience.
-
4-Player Support: You can now bump the player count up to 4.
Starting the Game
You can now select your player colors while entering your names. Each player can cycle through colors by pressing Fire on their controller. The colors change randomly (this feature is active only for 3 or 4-player games).
Gameplay Enhancements
-
Improved Audio: The original game played samples through a single channel. The Unchained version can play two samples simultaneously across two channels. If you have a stereo extension, channel 1 plays from the left speaker and channel 2 from the right.
-
Vibrant Level Colors: I overhauled the color schemes. While the original mostly used different shades of the same color, almost every level in Unchained features a unique, high-contrast color palette.
-
Random Spawns: In the original, Player 1 always started in the top-left corner. Now, players are spawned in a random corner every single round to keep things fair (and chaotic).
Scoreboard & Winner Screen
-
Extended Scoreboard: Now accommodates the 4th player, and the Dynakillers logo has a fresh new look.
-
Winner’s Circle: I’ve made some “slight” adjustments to the final victory picture :).
Special Thanks
I want to give a massive shout-out to Fandal for helping me disassemble the original game and for the tips on handling Multijoy and stereo sound.
Also, a huge thanks to TeBe for his amazing SuperPacker 4.0. He actually added specific features I requested into the new version, which I appreciate a ton!
That’s all from me. Go grab the game and enjoy some local multiplayer mayhem with your friends!













A teď jen sehnat další tři šílence, co to se mnou budou celé hodiny hrát. 🙂
Perfektní práce Mato.
no, zajtra to s priatelkou riadne omakneme 🙂
Wow! This game was very playable for two players. For four players it must be awesome! Thank you!
Supeeeeeeeeeeeeeer!
Thumbs up!
As usual a great product by You – even if this time not only your credits for the whole thing 😉
Great! One of my favorite amiga500-Games on the A8!
Thanks, also in the name of my two kids! 🙂
thanks for nice comments, gameplay video added 🙂
Parada, dik za hack!! Vypada to, ze jsem ty multijoye nestavel jen tak pro nic za nic 😉
Trosku si prihreju vlastni polivcicku, kdyby nahodou nekdo chtel stavet multijoy a potreboval desku, dejte vedet 🙂
v pohode. Plosaky, to je tvoje…
Perfektné!
Pôvodne keď sme Dynakillerov robili cieľom bolo aby to mohli hrať traja a aby bežali samplované efekty v reálnom čase podobne ako na ST-čkovej hre Dynabusters ktorá bola inšpiráciou a pri ktorej sme strávili celé dni.
So štyrmi hráčmi a dvoma samplovanými kanálmi je to celé ešte o triedu lepšie.
Dobrá práca.
Globe/GMG