Skyscraper took 4th place in this year’s Abbuc Software Contest. I have created gameplay video that shows the overall game progress. It is cut into almost 3 minutes, but actual gameplay was around 18 minutes.
Source code can be found here: https://sourceforge.net/projects/skyscraper-atari/
Martin Simecek (matosimi) – idea, code, design
Jose Pereira – design
Michal Radecki (stRing) – music, sfx
> requires standard 64kB Atari Xl/xe computer – no expansion needed
> game is PAL/NTSC compatible
> joystick is not required to play (keyboard controls)
> music playback is in hybrid 4-channel stereo (where available), so it also plays flawlessly on mono machine
In title screen:
> press any key or joystick fire to start the game
> press any key or joystick fire to drop the floor from crane
> press Option key to toggle sound effects
> press Select key to toggle music
Your task is to build the highest skyscraper possible by stacking floors one on another. Floors are held by crane which is moving from left to right and vice versa. Crane movement speed is increasing everytime crane changes movement direction.
Trick is to take care about alignment when stacking the floors, once they are not aligned, next floor gets narrowed.
As game progresses there are several additional floor types introduced. These non regular floors have special functions that are triggered once floor is stacked. Game contains multiple phases, each phase changes probability of appearance of special floor types.
Game also contains couple secret modes that can be achieved during gameplay.