Today is the day of releasing my longtime internal tool called Atari MapMaker. This tool was originally created for Ridiculous Reality level design. Recently I was contacted by Adam Wachowski (RR co-author), he requested couple additions to editor so he could use it for his new upcoming project… so I added some stuff inside, fixed numerous bugs and also added several nice features.
hmm… music from TRBB’s game Gravity reminded me of my Roxblox. I wish this game had better response from audience, because it is quite good logical game. I really doubt that anybody reached the ending, because it requires to win all levels on predefined (minimum) number of moves – A grade.
Currently I am working on Final version of 3plex was build on September 13th, so game is ready to be released. Most of implemented changes extend visual/audio experience, game design remains same. I am preparing some new stuff that will enrich the game. I am going to update this blogpost couple times with additional texts and screens.
I managed to finish another game recently. This time it is Quarrion, which was previewed on last new years disc 2015. I started coding this game year ago. Final gameplay was done for some time, but I needed to fix some bugs add graphics, music and wrap it all up. Finishing the project is always hard, because it sucks so much time when you focus on small details and try to make them look the best possible way.
As I wrote couple posts before, I’m moving all my Atari projects to sourceforge.net. There are already all of them created ( https://sourceforge.net/u/matosimi ), but not every project has content yet. Today I was reconstructing development versions of my very first assembly game Laser Blaster…
Citoplazma demo is my second project which was recently moved to sourceforge. I was quite surprised that old binary was still crashing somewhere in the middle of demo, so I looked into it and performed some dirty fixes. Demo runs correctly now… at least in Altirra 2.6, but I hope it also runs well on real HW.
This is just small info… I started moving my projects to sourceforge.net including all revisions, so you can see sources of my games and demos.
First project transferred is Back To The Cyberspace – which has only 1 actual revision (if I don’t count directory structure) so you cannot see any progress there :).
Project can be found here:
I started working on The Bitchy Witchy around year 2007. It is already 8 years ago – pretty unbelievable. It supposed to be point&click adventure like no other on Atari. Basic idea was to create game that will be similar to Gobliiins where you control hero on single screen and after you solve puzzle you will be able to move to next screen.
I introduced this project on AtariAge couple days ago also with screens so you can find some info there. This blogpost is mainly behind the scenes.
Tento post je len v angličtine, nechce sa mi to prekladať…
How to code Atari XL/XE game in 500 minutes? -not just another stupid marketing! This time I have proof… the timelapse video! This year’s Abbuc SW contest is a bit special, because deadline for compo entries was 31st of July instead of 31st of August as usual, but I handled it somehow similarly as before… I started working on my entry day before deadline.
Som sa prehraboval šuflíkom a objavil som staršie diplomy z Forever parties z predošlých rokov. Podopĺňal som nové do predošlého postu a jeden starý doplnil k postu o Citoplazma a Mindfuck. Práve po zhliadnutí diplomu za Mindfuck som si spomenul na realtime compo, totálnu blbosť s názvom Fred ( Agro<> FTW 😀 ). Takže prihadzujem sem to hlúpe realtime compo entry.