Hello my Atari fellaz, as many of you guessed that This Game Release is fake, I decided to write few words about how I made this 1st april release.
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My biggest secret revealed! Let me introduce my latest and also best game called Titus The Fox. Many of you know this game from PC so I think explanation is not needed.
One year since I relesed Fireball 1k passed, so here is my new 1kB game called h3×0r. This game was created especially for MiniGame Compo 2009 … as usual
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Minule ma tak napadlo, že by nebolo odveci vedieť koľkokrát som kompiloval zdroják od začiatku programovania až po finish.
Zbastlil som si na to utilitku ExCounter.exe v C#, ktorú pohodlne spúšťam z môjho code editora PSPad.
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After unbelievable five years I’m releasing new version of FontMaker. Fly gave mi impulse to add one feature and Raster said that it would be handy, so I decided to implement it.
Added features: Read the rest of this entry »
After long time period I came back with n00ly and KoZyCa with new demo called Summertime.
This demo was created especially for Forever neXt demoparty in Trenčín/Slovakia. Read the rest of this entry »
Results of MiniGame Compo 2008 were released on september 8th 2008. My game Fireball 1k took fifth place. Read the rest of this entry »
My new 8-bit Atari webpage was released today. Content is same as in old webpage, but I am using WordPress blog system now. I hope you like new design, functionality is extended, so u can comment posts, switch language in bilingual posts, use RSS and search.
I have some new projects under developement, so content of this webpage will be extended soon.
Fireball 1k is new game which I created especially for MiniGame Compo 2008. It is another game which belongs to 1k category. Your task is to shoot as many falling bricks as possible. More info can be found in manual. Read the rest of this entry »
Belljumper is my new game created for MiniGame Compo 2007, it takes 2nd place on this competition. The game belongs to category 1k…that means it’s size is 1024 bytes. Point of the game is to keep yourself jumping on falling bells and not to fall down from the screen. As game advances the bells get smaller which increases game difficulty. Read the rest of this entry »


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