Long time ago I dreamt about creating an Atari game. It is quite funny to go back in time in my mind and remember all those old days. I started coding on Atari quite long time ago, firstly in Basic and TurboBasic. I still have Atari 800 XL that belonged to my older brother back in the 80’s. He showed me the way to write programs before I even got in touch with English language. It was quite surprising back then (in 2nd grade of elementary school where I attended one of my first English classes) to discover that those Basic commands are not just random code names with specific behavior, but they have actual literal meaning in English. Soko Maniac is game based on Sokoban game that already existed on PCs (CGA mode).
It’s been a while since my last post. I have an announcement to make: Skyscraper is almost finished and I plan to submit it to upcoming Abbuc SW Contest 2016.
There were two Work-In-Progress videos released near the end of last year. I granted myself quite big pause in the development. Then spent couple hours adding title screen during spring (as far as I remember) and last two days were quite productive since I sat behind my PC and finished gameplay.
hmm… music from TRBB’s game Gravity reminded me of my Roxblox. I wish this game had better response from audience, because it is quite good logical game. I really doubt that anybody reached the ending, because it requires to win all levels on predefined (minimum) number of moves – A grade.
Currently I am working on Final version of 3plex was build on September 13th, so game is ready to be released. Most of implemented changes extend visual/audio experience, game design remains same. I am preparing some new stuff that will enrich the game. I am going to update this blogpost couple times with additional texts and screens.
I managed to finish another game recently. This time it is Quarrion, which was previewed on last new years disc 2015. I started coding this game year ago. Final gameplay was done for some time, but I needed to fix some bugs add graphics, music and wrap it all up. Finishing the project is always hard, because it sucks so much time when you focus on small details and try to make them look the best possible way.
I started working on The Bitchy Witchy around year 2007. It is already 8 years ago – pretty unbelievable. It supposed to be point&click adventure like no other on Atari. Basic idea was to create game that will be similar to Gobliiins where you control hero on single screen and after you solve puzzle you will be able to move to next screen.
I introduced this project on AtariAge couple days ago also with screens so you can find some info there. This blogpost is mainly behind the scenes.
Tento post je len v angličtine, nechce sa mi to prekladať…
How to code Atari XL/XE game in 500 minutes? -not just another stupid marketing! This time I have proof… the timelapse video! This year’s Abbuc SW contest is a bit special, because deadline for compo entries was 31st of July instead of 31st of August as usual, but I handled it somehow similarly as before… I started working on my entry day before deadline.