Ridiculous Reality – Final version

Some time passed again and release of final version of Ridiculous Reality is here. Ridiculous Reality took 1st place on this year’s Abbuc Software Contest 2012.

ATTENTION! Game cartridges can be ordered HERE!

Final version contains some new features and differences compared to ABBUC version. Those features were requested by players mostly from AtariAge. It might not look hard, but modifying game to incorporate changes cost much effort and uncompressed binary almost touched interesting 200kB boundary.

New features:

  • support of NTSC video systems – ingame logo is simplified when game runs on NTSC
  • ability to turn off/on ingame music – controlled by function keys Select and Start
  • codes for skipping actual level – code gets displayed after winning of particular level. Codes consist of key Shift and combination of Start, Select, Option. It sounds easy, but keep in mind, that you have to press function keys and hold them until time when you have to release them. It’s TOGGLE button style, so you have to try role of pianist in order to enter code :).
  • some levels have slightly modified design and some graphics glitches were fixed. They did not touched functional part of game.
  • modified game ending

RR team consists of better known and also less known members of Atari scene, so here are credits:

  • Martin ‘MatoSimi’ Šimeček – Programming and project leadership
  • Adam Wachowski – Game design
  • Michał “stRing” Radecki – Music, Level design
  • Adam “Ooz” Powroźnik – Title screen and final screen
  • Jakub Husak – Cartridge design and production

Yes, you read right. Jakub Husak took care of cartridge release of game. We both spent considerable time to prepare it from SW and HW point of view. Well, whole HW part was Jakub’s job. Other members of RR team worked on manual, design of cart and its box… and also on gadgets that are included in cart version of game. I’m sure it was very hard work too – I was not directly pulled into this part of project, so I just just read lot of emails that guys sent to each other (mostly in Polish). Everything went good and first 50 cartridges were ready for SillyVenture 2012, Atari party that took place at Gdansk in Poland.

Cartridges are limited (SillyVenture) edition, more carts will be ready guessing sometime around the turn of 2012/2013.

Gameplay video of final version:

Download:

Ridiculous Reality final version
Ridiculous Reality final version
Ridiculous Reality final.xex
Version: final
76.5 KiB
2505 Downloads
Details...
Ridiculous Reality final version instructions (EN)
Ridiculous Reality final version instructions (EN)
Ridiculous Reality final.pdf
Version: final
416.3 KiB
1514 Downloads
Details...

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18 thoughts on “Ridiculous Reality – Final version

  1. Ano, bude… akurat riesime ze kolko cartridgov sa bude robit, lebo ani tie, co boli na SV pripravene sa nepodarilo strelit… pravdepodobne bude nejaky poll dakde na webe, nech vieme nejake cislo nastrelit. urcite sa tu zjavi informacia…

  2. Great game!!! I’m very enjoying it. Playing console when I wasn’t even born with new game!!

  3. Ahojte, mam urcite zaujem o kupu cartridgu, dufam ze bude coskoro k dispozicii!!

  4. Servus, cartridge su aktualne vypredane. Ale behom marca, mozno skor v aprili bude dostupna nova krabicova verzia hry v edicii deluxe.

  5. Ahojte, prosim som stary atarista a rad by som sa vratil k atari, ak ma dakto na predaj prerobene atari 130 xe abo 800 xe abo 800 Xl na qmeg 4 1 mib alebo ine tak rad kupim, pls piste mi na email alebo volajte mi na 0948 182 177. Thx

  6. Ahoj, prosim je este mozne niekde kupit kartridge verziu
    Ridiculous Reality? Uz tak davno po tej hre tuzim ,nedavno som si po dlhom case zohnal real Atari 800ku rad by som to na nej rozbehal.

    Dakujem a zelam vela uspechov
    Tomas
    Levice.

  7. Ahoj, kartridge boli takpovediac na objednavku. Ja sam nemam cart tejto hry… co je celkom smutne.
    Planovali sme aj deluxe verziu s drobnymi modifikaciami, ale uz odvtedy ubehlo 5 rokov a myslim,ze je to uz pase.

  8. To mi je naozaj luto kedze sa jedna o jednu z najlepsich hier na 8bit. Atari ,ak nie najlepsiu! Ak by sa predsa len nejak podarilo tu Deluxe verizu realizovat, tak mi prosim daj vediet. Drzim palce verim ze by sa zaujemcov naslo dost.

  9. Dik, to sa pekne cita. Uvidime co sa da robit. Myslim,ze hra je fakt vyborna… a dost nevydany typ na Atari… no zaroven su tam aj trosku hluche miesta. Druha vec je,ze odvtedy som sice nenaprogramoval nic take velke, no ziskal som kopec novych skusenosti (za tie dalsie 4 ci 5 hier co som spravil odvtedy) no a dalo by sa to spravit efektivnejsie aj co sa pamate tyka, takze nejaky dalsi content by asi aj bolo kam vopchat. Najvacsi problem je ale v tom,ze komunita je uz velmi uzka, ono ma to stoji dost volneho casu, ktoreho mam cim dalej tym pomenej. A o nejakej financnej navratnosti moze clovek akurat tak snivat 😀 (nie ze by som to niekedy robil pre peniaze), ale tak motivacia velmi chyba, ked vacsinou ludia frflu ze, hento by bolo lepsie tak a hento hentak…
    V podstate som s Atari chcel seknut uz pred par rokmi. Nakoniec som si povedal,ze tych par hodin som ochotny obetovat aby som zbuchol nejaku peknu/originalnu hru pre Abbuc compo. No v podstate mimo toho sa Atari skoro vobec nevenujem, akurat tak pozriem ci je nieco nove na AA ci atarionline.pl .

  10. To je naozaj skoda ze si s tym sekol, ale zas chapem tvoje dovody. Snad si na to este najdes nejaky cas ,bola by skoda tu hru nedotiahnut k dokonalosti (aj ked z mojho pohladu uz dokonala je ).. v kazdom pripade ak sa zadari, daj prosim vediet, urcite mam o hru zaujem.
    Mozno by sa nasiel niekto kto ma povodnu cartridgovu verziu a chcel by mi ju predat. Ak sa niekto taky najde, napiste sem prosim odkaz urcite sa dohodneme.

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