Jurassic Park 2

Atari, Manuals No Comments »

V návode sú popísané iba nevyhnutné úkony na úspešné dohranie hry (nepopisujem kde sa nachádza tá ktorá munícia). Na začiatku hry choď doprava, prejdi okolo vchodu do podzemia a v nasledovnej miestnosti vľavo hore malý dinosaurus stráži disketu. Vezmi ju, postupuj po hornej časti úplne doprava a tam zober kľúčik. Potom choď úplne doľava, cez miesto kde je tvoj vrtuľník až prídeš k budove. Read the rest of this entry »

Artefakt Przodkow

Atari, Manuals No Comments »

Návod (nie je dokončený ani zďaleka):

Postupuj doprava po povrchu planéty a vezmi kľúč. Potom sa vráť k miestu, kde sa dalo ísť do podzemia. Choď dole, potom postupuj doprava a pri dverách použi kľúč. Dvere sa otvoria, choď doprava a vezmi pílku. Read the rest of this entry »

Sio2Pc (slovensky)

Atari, Emulation 1 Comment »

Sio2Pc is interface used to connect Atari with Pc. The main point is interconnection between Atari SIO (Serial Input/Output) port and COM port on Pc. There are many electrical schemes of this interface. This page is related to software applications used with this interface. Read the rest of this entry »

ASMA (slovensky)

Atari, Emulation No Comments »

ASMA is Atari Sound Music Archive. It consists of almost every Atari song. Archive is divided into several sections: classics, various, games, demos…etc. All songs are SAP files. SAP file consists of INFO part (header where information about song and author is stored), MUSIC part and PLAYER part. PLAYER is piece of ATARI code (regular binary file) which plays song of given type. Read the rest of this entry »

Light Up! (slovensky)

Atari, My games No Comments »

Light Up is my third ASM game. It takes 5th place on ABBUC Software Contest 2006. I wrote it in 10 days. It’s logical game which remids minesweeper on first look. Your task is to light up whole level by placing light bulbs. More information about rules can be found in manual. Game is relatively easy, but it has many levels, so you have to spend hour or two to finish it. Music is made by unknown author, it was converted from MOD to RMT format. Read the rest of this entry »

T2K decoder v.021 (slovensky)

Atari, Utilities 2 Comments »

v.021:
Changed (corrected) display of filename obtained from header of T2K file – especially TurboBasic filenames. Minor bugfixes.

v.02 (6.2.2006):
This application can decode audio record from tape in Turbo2000 format into ATARI binary *.XEX file and also can decode TurboBasic programs saved in Turbo2000 format (TSAVE/TLO) into *.TBA file. You have to record your program from tape to WAV format (8bit mono 44kHz). This conversion is very effective. Read the rest of this entry »

Music From Zeus Intro (slovensky)

Atari, My demos No Comments »

Not long ago I’ve created decoder of Turbo2000 which helps me to revive this forgotten program. This is my first program written completely in assembler. It isn’t very special. It’s one CMC music and nice equalizer.

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Monex v1.1 (slovensky)

Atari, My games 1 Comment »

Monex is my second game, I started to work on it in 23.6.2005 and it was finished in 23.8.2005 – nice dates, huh? So it takes 2 months but when I look to my “developers’ log”, I worked on it only 23 days. So… Monex is logical game where you have to move tiles using mover and collect them in groups by color (value). Read the rest of this entry »

Atari800Win PLus 4.0 (slovensky)

Atari, Emulation No Comments »

Probably tha last version of this emulator. It works fine, it has some new features used by console. It supports code breakpoints and tracing to file.

http://www.a800win.atari-area.prv.pl

Laser Blaster – fixed version (slovensky)

Atari, My games No Comments »

When I finished Laser Blaster, it wasn’t tested on real ATARI (I created it completely using emulator on PC). I’ve received some nice e-mails after release at Atariada, but also a bug report that my game crashes when switching between title screen and game. Not long ago I’ve connected my ATARI to PC, tested game and fixed code. I’ve changed in-game logo at same time, because it looks weird on real ATARI. Read the rest of this entry »

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